SCHIZM


SCHIZM: Mysterious Journey

a game script by Terry Dowling

Dreamcatcher (US), June 2001
eBook

SCHIZM: Mysterious Journey is graphical, first person perspective, 3D prerendered adventure game with a compelling nonviolent SF story combined with highly non-linear gameplay, where the player chooses the order in which most of the puzzles are solved.

SCHIZM offers a mix of puzzles of varied type, including mechanical, logical, sound and inventory based, seamlessly integrated with the fascinating story created in collaboration with award-winning Australian science fiction writer Terry Dowling, appealing to everyone from newcomers to the field to die-hard adventure gamers. The story itself unfolds as an intriguing puzzle waiting to be solved.

The player simultaneously controls two protagonists who can explore the game independently, further expanding the game's non-linearity and freeing the player from the annoying situation of being stuck at a particular puzzle. Both protagonists can solve puzzles independently, but their cooperation is required at certain points in the game. The story involves interaction with several live characters and information interchange between the protagonists. The player won't feel left alone on a deserted planet.

It is the year 2083. Ten months ago the first humans landed on Argilus. They found cities, towns, industrial installations - all deserted. Doors unlocked... meals unfinished... strange machinery still operational... but no people. Scientists were brought in, research bases set up. Four months later, your supply ship the Angel, has been sent to check these bases. But when you hail them from orbit, theres no answer. The scientists too, seem to have vanished. Now your systems are failing you and your crewmates have no choice but to abandon ship. Play both members of the Earth supply vessel Angel as you explore the fascinating landscape of this alien world, a world filled with mystery and intrigue.

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Schizm cover art



Eidolon Publications 1995-2005


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